Second point - miHoYo has a bold vision for Genshin Impact! miHoYo was founded in 2012 by three students who shared a passion for technology and the Japanese ACG (Anime, Comics, Games) culture. But what I can say for now is that Genshin Impact leaves a strong first impression across platforms, which is reflected in the revenue numbers highlighted below. I (Manyu, here) am still early into the game (Adventure Rank 10), and in the process of forming deeper design thoughts around the game’s UX, narrative, questing, character progression systems and long-term gacha revenue potential. Genshin Impact truly feels like playing a console title on your mobile phone, except the vast content the game has to offer is free. Also, miHoYo will certainly add new characters to the gacha over time. The current character roster is about two dozen strong, which feels low in terms of depth for a gacha-driven game however, a wide array of character upgrade options, weapons, artifacts, and other materials help bolster the gacha depth. Importantly, long-term player retention and revenue is driven by being able to acquire the rarest characters from the gacha and work towards maxing their stats out. The take on the elemental-based combat system is probably the biggest difference to BoTW, and working toward mastering the unique fighting abilities of various characters is quite fun. Progression is driven through a flurry of main storyline quests and side-quests, and players have to level up various aspects of their character roster to keep traversing content. First - Genshin Impact is simply a great gaming experience! Heavily inspired from The Legend of Zelda: Breath of the Wild (BoTW), the game is a beautiful, narrative-driven, open world action-RPG with free-to-play (F2P) gacha (aka loot boxes) monetisation mechanics.
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